User:LeKabuto/Shintaro

Mystral (ミストラル, Misutoraru), whose real name is Shintaro (慎太郎, Shintarō), is an alien bio-android and a half-breed of the Shinju and Yuji clans. He is also the former husband of Haruki Yuji.

Personality:
As a kid, Shintaro was very scared an insecure around the outsides of Miel, traumatizing him from being kept so long inside his father's laboratory in a cell for use in painful experiments. This is the exact reason why Shintaro is violent even in present days. He mostly likes to spend his time alone.

To some extent, Shintaro can be seen happy when talking to close friends or his family, if not involved in any fights. He is even overprotective of his family, as to wanting to kill Captain Sofia and anyone else from the Centauri Imperium involved in killing anyone from his family, or even his clan.

Background:
As most Yuji and Shinju clan members, Shintaro was born on Planet Miel, to the presumed deceased mother Luna Yuji, and the still-living father, Akashirou Shinju. Shintaro couldn't control his Shinju technique, the Shinju Avatar, and was causing danger around the whole planet. Since Akashirou was the Shinju District's main scientist as well as the person in charge of the Shinju Science Center, Akashirou had to contain Shintaro in a lab cell as to conduct dangerous and painful experiments on him to suppress his Avatar. This was not in the case of his parents loving him, though. For his very own Shinju Avatar did his parents detest him enough to harm him in constant laboratory experiments. One of the experiments involved turning Shintaro into an Android as to suppress his Shinju powers.

While he has spent most of his youth 'caged' in his father's lab, he has escaped at the age of 7, with the help of Ryouta Kamiyama, more commonly known as Reppes, and Leo Shinju. Since then, the three became childhood friends. It wasn't long until the planet's authorities found out about his escape. Since Akashirou was one of the few people controlling the Shinju District, he let Shintaro's escape slide and reduced his notoriety to a "minor threat" as to give him some false sense of freedom, as Akashirou was gathering DNA samples of his son for use in cloning.

For the time being, Shintaro, Reppes and Leo were very close friends and lived together in the slums of Miel's Neutral District until they were able to get off the planet and train together. This was not the case, as fate has separated the three into their own paths. With Shintaro landing on Earth a while after Reppes was killed there, and Leo staying on Miel.

On Earth, Shintaro had trained to be able to use his Yuji Avatar - the Spirit of Valor, Incarnation of the White Dragon. Due to his android body's suppressive functions, Shintaro was trying to control this version, and succeeded.

Battle Log:
Despite being one of the strongest Yuji clan members as well as being its co-leader, Shintaro has lost a good amount of fights.

Shintaro VS Frost/Glacier and Chronos - RP Only - Planet X-mas - Lost

Shintaro and Haruki VS Shuu and Miri - Spinach Wastes - Training; no winner.

Shintaro, Aaron Xorous, Natch, Frost Blizzard, Zane, Sakemi, Android 47, Hokus, Tsurugi Kyousuke Yuji, Ace, Collie, Haruki and Miname VS Ochsy, Airam & Evola - Polisas City - Won/Frost, Aaron, Shintaro, Zane, Sakemi, 47 died during the fight

Shintaro VS Kenmei - Grand Kai's Stadium - Won/Kenmei forfeited

Shintaro VS Android 47 - Grand Kai's Stadium - Lost

Shintaro VS Aiko Miame Yuji - Devil's Castle - Discontinued; interrupted by GIDWMAT

Shintaro VS Mecha Ultimate - GIDWMAT - Lost

Shintaro (fused with AS Zeus to result in DD Seth), Bastion Allara, Charle Seiker, Melody Noveria, Melisa, Silver, Zero, Toko Raine, Monarch VS Captain Sofia - Glanzende Zeit/In Orbit - Won

Shintaro VS Airam - Hell - Won

Inventory:

 * 1 Kaio-Ken Capsule - Grants kaio-ken abilities, level 1 required. (In order to increase your kaio-ken level to X10, you must spend 10 hours in training in the kaio-ken form to achieve. And that rule goes for the other increments)
 * 1 Military-Grade Railgun - Weapon twice as powerful than gun installed into body. (Installed)
 * 63 Upgrade Parts - Increase Speed and Strength by and adds 1,250 HP. Must be installed at the hospital. (51 used)
 * 12 Upgrade Chips - Increase Speed and Strength by . Must be installed at the hospital. (12 used)
 * 1 Max HP Potion - Boosts max HP by 7,500. (1 used)
 * 23 Light Elemental Tome - Teaches 1 light magic technique. (23 used)
 * 7 Fire Element Tomes - Teaches 1 fire magic technique. (7 used)
 * 15 Thunder Elemental Tome - Teaches 1 thunder magic technique. (15 used)
 * 16 Wind Element Tomes - Teaches 1 wind magic technique. (16 used)
 * 17 Dark Element Tomes - Teaches 1 dark magic technique. (17 used)
 * 10 Water Element Tomes - Teaches 1 water magic technique. (10 used)
 * 1 Kendo-Style Rapier - A small, but fast poker sword built into the body that multiplies speed by 50% while using. (Installed)
 * 4 Power Level Potions - Boosts power level by 100,000 (4 used).
 * 6 Magical Scepters - These scepters allows for more focused attacks and increase magical damage of attack by X1.5. Can only use 2 at a time.
 * 1 Super Necklace of Power - Gives the wearer an extra 2,500,000 max mana. (1 used)
 * 2 Diamond Studded Ring - This lets the boy characters propose to the girl characters, if the girl accepts they can get wed and have 1 child. - 1 given to Haruki.
 * 2 Speed Potions - Gifts 6 speed. (2 used)
 * 2 Strength Potions - Gifts 6 strength. (2 used)
 * 2 Max Health Potions - Adds 7,500 Max HP. (2 used)
 * 1 Health Potion - Restores to full HP. Cannot be used during battle. (0 used)
 * 24 Energy Drinks - Increases Max Fatigue by 25. (24 used)
 * 6 Energy Shots - Restores 1/2 Fatigue during battle. (6 used)
 * 8 Dr Briefs' Specially Formulated Energy Drinks - Increases Max Fatigue by 75. (8 used)
 * 1 Carbon Poly-Fiber Frame - Must be installed at the hospital. (0 used)
 * 1 Centauri Imperium Temporal Combat Suite - Increases Speed and Health by 1.5x during battle.
 * 1 Metallic Mana Vessel (Experimental Energy Manipulator) - Increases Magic Damage by 1.75x. Stacks with scepters.
 * 5 Swords - Multiplies Melee Damage by x1.5 when equipped.
 * 1 Potara Earring - Lets two characters fuse into one.
 * 1 Magiscience Arc Generator Blueprint (RP Only) - A blueprint Mystral earned during a Recon Mission. Construction plans for the Magiscience Arc Generator that converts a being's life force into mana.
 * Mystical Belt of Ying - Buff Magic is 20% more effective.

100 Page Special Auction Pack

 * Second Child - Used to create Miri.
 * DB Character Training - yet to use.
 * 100,000,000 PL boost - Applied to Shuu.
 * 3 level-ups - Applied to Shuu.

Basic Techniques:

 * Dodon Ray
 * Infinity Bullet
 * Photon Flash
 * Bionic Punisher
 * Berserker Blast
 * High-Pressure Energy Wave
 * Power Blitz
 * Darkness Sword Attack
 * Death Beam
 * Explosion Wave
 * Scatter Finger Beam
 * Imprisonment Ball
 * Gigantic Blaze
 * Alien Annihilation

Incarnation of the White Dragon
Incarnation of the White Dragon (の; Hakuryū no Keshin) is a Spirit of Valor. It forms a giant ki dragon above the user; which has a half-Naga, half-Chinese Dragon-like body. Most of it's body is shining in gold, and it has lighter golden armor pads, some of them have red trims. It also has golden wings, and red fur sticking out it's chest and elbows.

Like the Yuji clan's Spirit of Valor techniques, it increase the user's strength, speed and overall powers. It is powered by mana.


 * Effects:


 * Strength and Speed is increased 1.5×;
 * Light Element Magic and Wind Element Magic require half the mana than they usually require;
 * Spells and Magic Techniques now have their own rush count, 5 spells per turn;
 * Lasts 3 turns.
 * This is a wind element Spirit of Valor, meaning it deals 2× damage to earth element Spirits of Valor, and receives 0.5× damage from earth element Spirits of Valor. About Elements 
 * Side-Effects:


 * The user loses 10% HP each turn;
 * All Magic Techniques besides Light Element Magic and Wind Element Magic require 2x more mana;
 * Consumes 100,000 mana each turn;
 * Can only be used once per battle;
 * Cannot use the regular rush count to cast Spells/Magic Attacks;
 * This is a wind element Spirit of Valor, meaning it deals 0.5× damage to wood element Spirits of Valor, and receives 2× damage from wood element Spirits of Valor. About Elements 

Tentetsuken:
Tentetsuken (天澈剣, Tentetsuken; lit. Heaven-Piercing Blade) is a Signature Attack created by Shintaro. By using up a sword and a scaled amount of Mana, Shintaro can create a giant beam of Mana out of the sword, extending towards the sky. Shintaro can slash with the giant beam and destroy everything in its path, for around 5 miles long. The fact it is a really wide attack, it can be hard to dodge. An indication that shows when Shintaro is trying to lunge the sword, is that a circular shockwave comes out of the beam before it's lunged.
 * Effects:


 * The opponent's speed is dropped by 200 for the duration of the attack (though enemy speed can only be decreased to 100 at lowest);
 * Consumes 1 Sword and max. 1 billion Mana to use;
 * Damage is equal to: (Mana used / 200,000)*50, for a maximum of 250,000 damage;
 * Can only be used once per turn;
 * Affects the whole enemy team;
 * Treated as Thunder Magic;
 * Not affected by Magic Scepters;
 * Consumes 250 Fatigue, unaffected by fatigue reduction.

Shinju Avatar Equip: Nature's Heart:
Shintaro manifests his Shinju energy into an Avatar, which he calls Nature's Heart (自然の心, Shizen no Kokoro) and equips it onto his body, forming a Shinju Avatar Equip (, Shinjū Keshinsō lit. Instrumentation of a Divine Beast's Incarnation). This replaces Shintaro's mechanical body parts with tough, organic material that function as organs for his body. His power overwhelmingly increases over the loss of his Android Parts, which break down due to the Avatar Equip's cells overwhelming his android skeleton and breaking some parts of it open.
 * All android upgrades such as parts as well as frames and weapons are removed from Shintaro and his stats while this is active;
 * Removes "Android (Perpetual Energy)" from Shintaro's racial status while the sig is in use;
 * Shintaro gains x2 more Speed and Strength;
 * Gains +15% HP Regeneration per turn;
 * Cannot use Incarnation of the White Dragon while in this form;
 * Lasts until knocked below 1/5 HP;
 * Must permanently sacrifice 5 Android Parts or an Android Frame to activate.

Judgement of the Six Staves
Upon activation, reduces Shintaro's rush count to 3 (with this Ultimate not counting towards the rush count), but lets him wield 6 Magical Scepters at once for the duration of that turn. Consumes 250 Fatigue.

Light Element:

 * Team Energy Barrier (LVL2) - Creates a barrier that protects your team from all melee attacks. Has 10,000 HP per level used.
 * Team Melee Barrier (LVL1) - Creates a barrier that protects your team from all energy attacks. Has 10,000 HP per level used.
 * Magic Barrier (LVL5) - Creates a barrier that protects you from all magic attacks. Has 25,000 HP per level used.
 * Team Effect Barrier (LVL5) - Creates a barrier that protects your team from all effects. Can protect your team from one effect per level used.
 * Melee Barrier (LVL5) - Creates a barrier that protects you from all melee attacks. Has 25,000 HP per level used.
 * Energy Barrier (LVL5) - Creates a barrier that protects you from all energy attacks. Has 25,000 HP per level used.

Thunder Element:

 * Wave Thunder (LVL5) - Fires a wave of lightning that does up to 5,000 damage per level.
 * Ball Thunder (LVL5) - Fires a ball of lightning that does up to 2,500 damage per level. Can be casted up to 5 times per turn.
 * Charge Up (LVL5) - Boost the damage you do with melee attacks by 10% per level.

Wind Element:

 * Strength Buff (LVL2) - Gives the user +5% strength per level used.
 * Speed Buff (LVL2) - Gives the user +5% speed per level used.
 * Team Speed Buff (LVL2) - Gives all members of the team +2% speed per level used.
 * Rush Count Buff (LVL5) - Gives the user +5% rush count per level used.
 * Team Rush Count Buff (LVL5) - Gives all members of the team +2% rush count per level used.

Dark Element:

 * Slice Attack (LVL2) - Fires a slice of dark magic that does 10,000 damage per level.
 * Health Stealing (LVL5) - Steals 5,000 HP from your opponent, and gives it to you. Increases by 5,000 per level.
 * Mind Control (LVL5) - Allows you to forcibly reroute or negate any move made by an enemy. 1 rush count per level used, must hit. You choose which moves are rerouted or negated before calculations. You cannot reroute an attack to the one who used it, it will be negated instead. Cannot be used on your next 2 turns.
 * Gravity Magic (LVL5) - Allows you to decrease the chance of an enemy dodging an attack by 10% per level. Lasts until the end of your next turn, does not stack with itself. Cannot be used on your next 3 turns.

Fire Element:

 * Incineration (LVL5) - If it hits, inflicts a 2% per level Bleed effect that lasts 3 turns. Does not stack, instead resets duration.
 * Terrain Change (LVL2) - 10% chance of changing the battle field to a PTO advantage terrain. Chance increases by 10% per level.

Water Element

 * Healing (LVL5) - Heals the user by 5% times the level used.
 * Team Healing (LVL5) - Heals your team by 2% times the level used.

Light Eater:
Shintaro may make a standard attack to steal a transformation from an opponent, for the duration of a battle. He gains all the advantages and disadvantages of the transformation, and his opponent is knocked out of that transformation, and cannot re-enter it for one turn. This only affects a single transformation, and can only happen once per battle.

Distant Cousin:
Shintaro has the ability to take a skill from another race.

Majin Regeneration:
Borrowed from the Majin race, Shintaro can regenerate 20% health each turn.

Energy Absorption:
Shintaro steals 0.5 Strength for every dodged energy attack. He permanently gains these stats, and the opponent loses them for the rest of the battle.

Physical Absorption:
Shintaro steals 0.5 Speed for every dodged physical attack. He permanently gains these stats, and the opponent loses them for the rest of the battle.

Energy Restoration:
Regenerates 25 fatigue every turn.

Forced Merge:
Shintaro can absorb an opponent android for 3 turns, once per battle. Cannot be used if the target is the last remaining opponent. Adds the targets' stats to her own until the skill ends, during which time the target is removed from battle. If all opponents save those under the influence of Forced Merge are defeated, the absorbed opponents are immediately released.

Mind Control
Learned from training at the Royal School for the Magical Arts. Forces an enemy to the user's team for 2 turns, 10 turn cooldown.

Turbo Speed
Learned from training at the Demon School for Speed. Uses half of the user's fatigue, doubles their speed for this turn, 10 turn cooldown.

Shield Crush
Learned from training at the Demon School for Strength. Instantly break any characters barrier or shield, 3 turn cooldown.

Elemental Fury
Learned from training at the Toliman Academy. Combines a tier 4 Energy attack into your sword attack. Has a randomly-selected element from Magic Guidelines. Costs 50 Fatigue. Once per turn. Cannot be used on Shintaro's next three turns.

Illusion Slash
Learned from training at the Kikoukenjutsu Sword School. Attacks 5 times with swords, opponent speed is halved for the duration of the attack. 1 Rush Count, cannot be used on Shintaro's next four turns.

Ultra Form
The power of the Alien transforming into this form increases, they seem to get a bit more muscular, and much taller, along with increased power.
 * Requires Level 5.
 * Adds 25 Speed and Strength, upon transforming.

Mega Form
In this form, the alien gets taller once more. They gain another considerable power boost.
 * Requires Level 10.
 * Adds 50 Speed and Strength, upon transforming.

Giga Form
The power of the alien increases again. Here, the user gets a considerable muscle mass and supreme power.
 * Requires Level 20.
 * Adds 75 Speed and Strength, upon transforming.

Giant Form
By manipulating their own cells, they can mass produce and form a giant alien with increased strength.
 * Requires Level 30.
 * Adds 100 Speed and Strength, upon transforming.
 * Does not allow usage of Giant Techniques.

Enhanced Android
Something as small as a misplaced wire, wrong graphical receptor, or wrong data can make an android lose control and go super, this lets them become a cross-mix of a Perpetual and Energy stealing android.
 * Half-Legendary version of Super Android.
 * Shintaro becomes a mix of the android classes, gaining all of the abilities of both classes, as well as two additional abilities due to his Alien race.
 * Can install both Android Chips and Android Parts. They work normally, but add +7.5 strength and speed. Chips Chips add, parts add 1,250 max health.
 * Gains 1 more Signature Slot, ignoring the 5 Signature limit.
 * Able to use military weapons, such as rockets or machine guns, after Shintaro turn is over. Can attack 5 times with this, dealing 2,500 damage per hit.
 * Permanent bonus.